About Chocoletters:

Mobile Anagram game for Android and iOS

Popular word puzzle style

Based on the Codycross game universe

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What I’ve done in Chocoletters as a GD:

Onboardings - all the game’s MVP main onboardings + listing of which of the old game’s onboardings should be removed:

Discussion, Prototyping the UI (Figma), Designing the Onboarding, Design and Implementation of the feature, Documentation, Presenting it to the team, testing it and refining it

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Missions:

Discussion, Prototyping the UI (Figma), Designing the Onboarding, Design and Implementation of the feature, Documentation, Presenting it to the team, testing it and refining it

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Power-ups:

Discussion, Prototyping the UI (Figma), Designing the Onboarding, Design and Implementation of the feature, Documentation, Presenting it to the team, testing it and refining it

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Asset Listing:

Listing of what art assets we already had, what new assets we would have to produce, who would produce which and where each asset would be loacted with each animation.

Our guidelines and “manifesto”:

What are the main goals of the game, what is our main objetive, what are our parameters, what are the game’s main differentials among it’s competitors, etc.

Base Gameplay - remaking the base gameplay, with the Anagram style, studying famous games of the genre:

Discussion, Prototyping the UI (Figma), Designing the Onboarding, Design and Implementation of the feature, Documentation, Presenting it to the team, testing it and refining it

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Extra Words box:

Discussion, Prototyping the UI (Figma), Designing the Onboarding, Design and Implementation of the feature, Documentation, Presenting it to the team, testing it and refining it

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